Our Terms & Terminologies

24i Streaming Glossary

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A

ABR (Adaptive Bitrate Streaming)

Technology that automatically adjusts video quality based on the viewer’s available bandwidth. Essential for minimizing buffering and improving QoE.

Access Control

Rules that determine which users can view specific content based on entitlements, subscriptions, regions, or device-level restrictions.

Ad Break

A designated slot in video content where ads can be inserted via CSAI or SSAI.

Ad Decision Server (ADS)

System that evaluates requests and returns the most relevant ad creative, based on audience, campaign rules & targeting.

Ad Impression

A recorded view of a delivered ad. Used for billing (CPM) and campaign measurement.

Ad Pod

A back-to-back sequence of multiple ads, similar to a traditional TV break.

Ad Server

Platform that stores, serves, tracks, and reports ads across AVOD and FAST platforms.

AI-Powered Personalization 

Using machine learning to tailor recommendations, UI layouts, carousels, and search results to individual viewers based on behavior.

Analytics (Video Analytics)

Measurement of user behavior, engagement, technical performance, churn risks, and attribution, used to optimize content discovery and monetization.

API (Application Programming Interface)

A set of rules enabling apps, CMS, DRM systems, and personalization engines to communicate with each other.

App Store Distribution

Process of deploying OTT apps across platforms like Apple App Store, Google Play, Roku Channel Store, and Smart TV stores.

ATSC

Stands for Advanced Television Systems Committee. It is the organization that develops the standards for digital television broadcasting.

Attribution

Measuring how user actions (clicks, views, installs) lead to desired outcomes (subscriptions, purchases, ad revenue).

B

Backend-as-a-Service (BaaS)

Cloud-based services that handle user authentication, content delivery, metrics, CMS operations, etc.

Bitrate

Amount of data used per second of video. Higher bitrate = higher quality.

Blackout Rules

Distribution rules that restrict content in specific regions or times, common in sports.

Broadcast-grade DRM

Premium digital rights protection required for Hollywood studios and live sports.

Buffering

Temporary playback pause caused by insufficient bandwidth.

C

CDN (Content Delivery Network)

Distributed network of servers that deliver content more efficiently by caching content near the viewer.

Client-Side Ad Insertion (CSAI)

Ads rendered by the video player. Faster to implement but easier to block.

CMS (Content Management System)

A platform that manages video assets, metadata, categories, images, entitlements, availability windows, and UI elements.

Content Discovery

How users find relevant content, powered by AI, metadata, search, and editorial tools.

Content Ingest

Process of bringing video, metadata, schedules, and images into the CMS.

Content Licensing

Rights agreements defining where, when, and how content can be distributed.

CPM (Cost Per Mille)

Ad pricing based on 1,000 impressions.

CPS (Cost Per Subscriber)

Marketing metric used to measure acquisition cost.

D

DAI (Dynamic Ad Insertion)

Real-time replacement of ad breaks with personalized ads.

Device Fragmentation

The complexity of supporting many device OS versions, screen sizes, CPUs, and performance profiles.

Digital Rights Management (DRM)

Protects premium content. Common systems: Widevine, FairPlay, PlayReady.

DMP (Data Management Platform)

Tool for storing and activating user data for personalization or advertising.

DVR (Digital Video Recording) / Cloud DVR

Feature enabling users to record live streams and watch later.

E

Encoding

Converting raw video into compressed formats for streaming.

EPG (Electronic Program Guide)

Visual grid schedule for live or linear channels.

EST (Electronic Sell-Through)

Buying digital content permanently (TVOD model).

Event-Based Attribution

Tracking granular user actions — plays, pauses, scrolls, searches — to evaluate engagement.

F

FAST (Free Ad-Supported Streaming TV)

Linear channels delivered over IP with ad breaks.

FFmpeg

Open-source encoding toolkit used widely in video workflows.

Frame Rate

The number of frames (images) per second in video (fps).

G

Geo-blocking

Restricting content based on the viewer’s location.

GigE / Gigabit Ethernet

Networking standard used for high-bandwidth video workflows.

GraphQL

API standard often used for CMS data requests due to efficiency.

H

HbbTV

Stands for Hybrid Broadcast Broadband TV. It combines traditional broadcast signals with internet delivered content on compatible televisions.

HLS (HTTP Live Streaming)

Apple’s adaptive streaming protocol, standard for OTT.

HEVC (High Efficiency Video Coding) / H.265

Codec offering better compression and higher quality at lower bitrates.

Hybrid Monetization

Combining AVOD, SVOD, TVOD, and FAST models.

I

IDFA / Device Identifier

Used in mobile-based attribution for ads and installs.

In-app Purchases (IAP)

Purchases made inside apps (subscriptions, rentals, upgrades).

Ingest Pipeline

Automated workflow bringing content and metadata into the CMS.

J

JPEG-XS / JPEG2000

Low-latency codecs used for contribution workflows (sports, broadcast).

K

Keyframe

A full video frame used as a reference during compression.

L

Latency

Delay between a live event and viewer playback.

Linear Channel

A scheduled stream that mirrors traditional broadcast TV, used in FAST and live sports.

Live-to-VOD

Automatically converting live streams into on-demand assets.

Low-Latency HLS / DASH

Streaming protocols optimized for rapid delivery.

M

MAU (Monthly Active Users)

Measurement of user engagement.

Manifest File

Instructions for the player on how to request segmented streams.

Metadata (Editorial Metadata)

Titles, images, cast, tags, categories, and AI-generated attributes.

Multicast Streaming

Network-efficient delivery method used mostly in telco IPTV, not OTT.

N

Nodal Advertising

Ad targeting based on specific user behavioral nodes.

O

OTT (Over-the-Top)

Delivery of video over the internet, bypassing traditional broadcast.

OTT Application Framework

A reusable architecture for building multi-platform streaming apps.

Onboarding Flow

User steps to register, subscribe, or authenticate.

P

PlayReady

Microsoft DRM used widely on Smart TVs.

Personalization Engine

AI-driven system that tailors recommendations, homepages, banners & continues-watching rows.

Programmatic Advertising

Automated buying/selling of ad inventory using real-time bidding.

PWA (Progressive Web App)

Browser-based app with near-native functionality.

Q

QoE (Quality of Experience)

User-perceived streaming quality,  buffering, failures, load times.

QoS (Quality of Service)

Technical performance of the delivery infrastructure.

R

Recommendations (Content Recommendations)

AI-driven suggestions that increase discovery, reduce churn, and boost watch time.

Retention Curve

Graph showing how many users stay active over time.

ROAS (Return on Ad Spend)

A key advertising performance metric that measures how much revenue is generated for every dollar spent on advertising. In streaming, ROAS is used to understand the effectiveness of marketing campaigns that drive app installs, subscriptions, rentals, or ad-supported viewing.

Roku Channel

App tailored for Roku OS, one of the largest FAST ecosystems.

S

SSAI (Server-Side Ad Insertion)

Ads stitched into the stream for seamless playback and ad-block resistance.

SKU (Subscription SKU)

Commerce identifier for subscription tiers.

Smart TV Platform

Operating systems for connected TVs such as Tizen, webOS, Vidaa, and Android TV.

STB (Set-Top Box)

Hardware boxes such as Android TV Operator Tier devices or RDK-based boxes.

SVOD (Subscription Video on Demand)

Recurring subscription access.

Syndication (Content Syndication)

Distributing content across multiple platforms or FAST partners.

T

TVOD (Transactional Video on Demand)

Pay-per-view or digital purchase.

Thumbnail Generation

Creating multiple image variations for devices and UI layouts.

Time-shifted Viewing

Watching a program after its live broadcast.

Transcoding

Converting one encoding format to another as part of the workflow pipeline.

U

UI/UX (User Interface / User Experience)

App design, navigation, performance & interaction flow.

Up Next

Auto-play automation that prompts the next episode or recommendation.

User Segmentation

Grouping users by behavior or attributes for personalization or advertising.

V

Video

End-to-end process: ingest → transcode → package → DRM → deliver → analytics.

VMAP (Video Multiple Ad Playlist)

Standard for structuring ad breaks.

VAST (Video Ad Serving Template)

XML format for delivering video ads.

VOD (Video on Demand)

Content played anytime the user chooses.

VRR (Variable Refresh Rate)

Improves smoothness for gaming apps on modern smart TVs.

W

WebOS / Tizen / Vidaa

Smart TV operating systems requiring specialized app builds.

Widevine

Google DRM used across Android, Chrome & many Smart TVs.

Workflow Automation

Rules-based automation in CMS for publishing, transcoding, or metadata updates.

X

XML EPG Feed

Structured feed for delivering linear program schedules.

Z

Zero-Buffering Experience

Optimized streaming using low-latency protocols, CDNs, and ABR tuning.

Zero Party Data

User voluntarily provided preferences (genres liked, favorite shows), used for more accurate personalization.