Published June 26th, 2017
Seven out of 10 consumers believe that virtual reality (VR) and augmented reality (AR) will become mainstream in media, education, work, social interaction, tourism and retail, according to Ericsson’s latest ConsumerLab report.
It adds that media is already being transformed and consumers expect virtual screens to start replacing TVs and theatres in less than a year.
The report, entitled Merged Reality insights into how consumers expect VR and AR to merge with physical reality, and that 5G will be a key technology for such experiences to become mainstream.
It also says that when boundaries between people’s perception of physical and virtual reality start to blur, this could result in a drastic impact on lives and society. The way people live, work, and consume information and media will fundamentally change.
However, realities will not merge if the user is tethered to a computer or cut off from physical reality. Early adopters of VR/AR expect next-generation networks like 5G to play a central role. Thirty-six percent have expectations on 5G to provide VR/AR mobility through a stable, fast and high-bandwidth network, while 30% of early adopters also expect 5G to enable tethered headsets to become wireless.
The qualitative research in the report included an innovative focus group discussion series completely in VR with participants from North America and Europe, as well as traditional focus groups with current users of VR from Japan and South Korea.
A series of qualitative VR tests with 20 Ericsson employees were also done to understand how lag in VR can trigger nausea.
In the quantitative part of the study, the report presents insights from a survey of 9,200 consumers in France, Germany, Italy, Japan, South Korea, Spain, the UK and the US, aged between 15-69. with awareness of the concept of VR.
Source: Broadband TV News
Oct 26, 2018
Ad-funded VOD (AVOD) is outpacing other paid media with spend set to double to $47 billion (€41.2bn) by 2023 worldwide, according to WARC’s latest Global Ad Trends report.
More broadly, both consumer and advertiser investment in OTT platforms is rising: globally, spend is projected to reach $129.3 billion in the next five years.
As a medium, AVOD is still young, though notable examples of Hulu, HBO Now, and Sony’s Crackle, as well as reported interest from Amazon, hint at its future power.
Compared to other paid media in WARC’s International Ad Forecast, AVoD is growing faster. The expected $23.8 billion in brand investment that AVoD will receive this year equates to a 5.2 per cent share of global adspend, but spend has increased year-on-year. As a percentage of total OTT spend (estimated by Digital TV Research at $68.7 billion this year – up 29 per cent from 2017), AVoD will account for 34.7 per cent.
“Consumers’ voracious appetite for video content anywhere, on any device, has been propelled by SVoD services such as Netflix. But it is AVoD platforms which present the opportunity for advertisers to marry rich consumer data with pinpoint targeting during engaging content,” says James McDonald, Data Editor, WARC. “This is why AT&T and Amazon are exploring moves into the AVOD sector next year, with the ultimate aim of taking the lion’s share of a market expected to be worth $47 billion by 2023.”
At the strategic level, consumers’ appetite for cross-device streaming is creating an impact. A full 81 per cent of consumers now say it is important that they can watch TV programmes whenever they want.
The wide array of publisher specs, insufficient lead time required to track down all creative assets and a lack of standardised measurement when buying cross-channel audience-based inventory are cited as major concerns by practitioners.
As a result, OTT is not currently front of mind when building media strategies; just a quarter (26 per cent) of US CMOs regard OTT as either very or extremely important to their plans. This despite evidence showing integrated campaigns are 31 per cent more effective at brand building.
Source: Report: AVOD spend to double in next 5 years
Nov 18, 2019
By About two weeks ago, Netflix announced it would be dropping support for their applications on older Samsung and Vizio SmartTVs. People with a Samsung from 2010 or 2011, will no longer be able to stream Netflix on their device. Vizio devices go even further, and will already see devices from as late as 2014 no longer have a Netflix app.
The outcry following Netflix’s announcement, as well as the lack in platform-years that are supported by Disney+, has led many people to question whether and for how long they can still use their own TV to watch their favourite Netflix or Disney+ series. And I don’t blame them.
So how can we make sure that your apps continue to run on older televisions? How can we make sure that your users can continue to use your apps as they please? That’s what this blog is all about: supporting old televisions.
Let’s face it. Old televisions are, well, old. Maybe you still remember that time when you had Internet Explorer 6 on your Windows computer. It worked, but it was very quirky and had issues sometimes. And then we haven’t even talked about programming for it yet. Well, that is sort of what you are dealing with when you think of the oldest SmartTVs out there.
Making sure your application still continues to run fine on these old devices, is in some way very easy. Users are already expecting a relatively slow experience. So all you have to do is the following: keep it simple. Forget fancy animations, forget autoplay when hovering over an item in your carousel. Just simply make sure your content can be watched.
By making your application as simple as possible, there is no need for developers to try and work their way around all the device limitations there are. You won’t be able to implement fancy animations anyways, because the device simply won’t be able to handle it. Keeping it to a few simple carousels, and correct placement of the most important series, is all you need.
Although not confirmed by Netflix, it is presumed they cancelled support because of DRM. These old devices don’t have support for the more relevant DRM types like PlayReady or Widevine. To me, it is of no surprise that these devices were dropped by them at this point. From 2012, we do see support from Samsung for PlayReady. Since this still relevant today on most SmartTV platforms, they can continue to support 2012 and higher devices. As PlayReady is still widely used today to support newer SmartTV platforms, as well as Internet Explorer for example, I don’t see many issues in the foreseeable future. PlayReady is still the way to go to continue to support most platforms.
The same issue applies for types of video streaming out there. You may think that MPEG-Dash is widely adopted on SmartTVs now, but in reality, a lot of devices haven’t received support for it yet. And because updates rarely make their way to older televisions, let alone to those from 2012, you’re looking to support different types of video streaming. Smooth Streaming in general is the way to go to support both Live and VOD.
Continuing to support video for older televisions is, as you can tell, relatively easy. You just have to know the combinations of video types and DRM that are supported by the devices.
Just because you still want to support older televisions, doesn’t mean you have to stop improving on your application. You can still for example experiment with different ways of placing your carousels, order of the content that is shown or, for example, switching from landscape to portrait images. Keeping your UI changes small for older SmartTVs, is however very important. These devices have, as explained, a lot of limitations.
But what about the newer devices? The devices that do support sweet animations, the devices that do have support for MPEG-Dash or different types of DRM? Very simple: tailor your application to execute differently depending on the device that opens it. When the application opens, you want to detect which type of TV it is. Is it a Samsung from 2012? Then serve your application without animations, and with the usage of Smooth Streaming and PlayReady. Is it an LG from 2019, then serve your application with animations, autoplay of video, MPEG-Dash and Widevine.
You can of-course try any other innovative features on newer devices. Just as you would do A-B testing for specific users and specific features, you can only use specific features (like autoplay of video) on devices that properly support them. It does take time and effort getting to know all the possibilities and limitations of all the devices out there. But once you do know all the options, or find a specialist that does (wink ;)), you can serve the best possible experience to your users.
Netflix removing support for devices from 2010 and 2011 due to technical limitations is kind of expected. Support for later devices will likely stay for a longer time, due to the technical support of Playready DRM. By understanding the possibilities and limitations of older SmartTVs, it is very much possible to continue to support them. It might take time and effort to do so, but your users will be very happy they don’t have to trade in their trusty TV after only a few years of use.
If I’ve sparked your interest in making sure your applications continue to work on old SmartTVs, perhaps you might want to learn more. You can reach me personally through Linkedin, or learn more about what we can do for you at 24i through our website.
Also published on Medium
Mar 30, 2017